Nearly finished modelling the grain store just to get some decent textures on it now.
Nice modelling Alec, Mind you when you come to do the UV map, get rid of all them duplicated parts and then once the UV map is complete copy them/duplicate to move over, saves time and a headache when texturing, especially the beams in the store building to the left. Looking good though and nice to see a reverse in grain store, rather than a drive through. Spot on
That looks really nice, ive tried modeling myself and i can see that has taken some time. keep up the god work! :)
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slow progress on my grainstore WIP
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