Stone the flamin crows, how much salt was in that shrimp ?
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Finalised the wear texture, now to start on the dirt texture.
Creating custom brushes for Blender and testing the results, need to reduce the strenght on the roller drum.
Testing the wear textures on the Stehr.
Normal map completed, dirt and wear map next and then ready to in game for testing.
Got a wriggle on today, need to complete the hubs and side protection rollers, then the Normal and Spec map t be completed. A total rebuild for FS19, helps to have kept all the original source files.
A quick tease for a revamped FS13 mod I made in May 2013
Wear map created in Blender as is the Dirt map.
Used and New.
Working on the wear map in Blender, promising results.
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