Normal map created from procedural textures and nodes with just a Low Poly model (no HP model created). I feel this has a lot of potential for buildings and objects.
definetely need to make a tutorial on baking the textures from the nodes as id sure as hell be interested
It's covered in the YouTube video, works well for textures where you don't require a HP version and combines a variety of normal maps and deformation data from the nodes used so it saves time on modelling to get the desired effect.
this is the lifesaver ive needed
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All textures with exception of 2 normal maps are 100% procedural from within Blender (procedural textures can be baked to a diffuse/albedo map if desired).
Normal map for tyres from FS19
Normal map for the lens from FS19.
Decided to play with Cycles in Blender 2.8 today for recreation.
98% of the issues sorted, one has taken ages to solve. Generic versions with ratchet straps and a couple as livestock (sheep or pigs).
The line-up, Galv or Painted. With plain, plain with ramp, caged, caged with ramp.
Just some final tweaks to go before uploading.
Someone wanted a ramp
Honestly Officer, the Ballon startled me when it swooped me.
It's not the size that matters, it's how you use it ;0)
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