Normal map created from procedural textures and nodes with just a Low Poly model (no HP model created). I feel this has a lot of potential for buildings and objects.
definetely need to make a tutorial on baking the textures from the nodes as id sure as hell be interested
It's covered in the YouTube video, works well for textures where you don't require a HP version and combines a variety of normal maps and deformation data from the nodes used so it saves time on modelling to get the desired effect.
this is the lifesaver ive needed
Report abusive content
A nice sunny day, BBQ for lunch !
Stone the flamin crows, how much salt was in that shrimp ?
Time to throw a shrimp on the BBQ robbie ?
Starting to tweak nicely, time to try physical distortion.
Red, Yellow version, need to work out how to modify the top. Image is a render not an in game image.
Toying with oil stains instead of rust, not as obvious on darker textures.
This is how to fix the lag on the Horses
Barrels in game for testing, need to tone the damage detail down a little as its a bit agressive.
A nice clean AO map
Load more posts
View forum profile
FS-UK.com © 2017 Bad Dinosaur
What's new on FS-UK.com?
This will send a message directly to the moderation team.