Playing with cycles again for a proof of concept, this is just a screen render in Blender 2.8. Will bake the maps later tonight.
Very nice indeed, and a really great effect from not having to use SP, Not sure about the control you have over these effects but SP does give you full control, and can be edited at anytime, no matter how far the model texturing has progressed. Either way great results for sure.
Full control Robbie, his intent is to have the equivelant of SP in Blender 2.8 , well worth a look at the video and follow the tutorial with the current Beta version of Blender 2.8 ( I had to update mine). https://www.youtube.com/watch?v=yV09duoEvfM&t=372s
Just to add, render times of any texture is dependant on your CPU RAM and Graphics card as you use the GPU to produce renders. I use an old Laptop with an Nvidia 630 onboard GPU, 8GB Ram and an i7-3630QM CPU, 2.40Ghz so its a rather old Laptop. You just need to be patient. :)
Current version of Blender is V2.80.40
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All textures with exception of 2 normal maps are 100% procedural from within Blender (procedural textures can be baked to a diffuse/albedo map if desired).
Normal map for tyres from FS19
Normal map for the lens from FS19.
Decided to play with Cycles in Blender 2.8 today for recreation.
98% of the issues sorted, one has taken ages to solve. Generic versions with ratchet straps and a couple as livestock (sheep or pigs).
The line-up, Galv or Painted. With plain, plain with ramp, caged, caged with ramp.
Just some final tweaks to go before uploading.
Someone wanted a ramp
Honestly Officer, the Ballon startled me when it swooped me.
It's not the size that matters, it's how you use it ;0)
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