Playing with cycles again for a proof of concept, this is just a screen render in Blender 2.8. Will bake the maps later tonight.
Very nice indeed, and a really great effect from not having to use SP, Not sure about the control you have over these effects but SP does give you full control, and can be edited at anytime, no matter how far the model texturing has progressed. Either way great results for sure.
Full control Robbie, his intent is to have the equivelant of SP in Blender 2.8 , well worth a look at the video and follow the tutorial with the current Beta version of Blender 2.8 ( I had to update mine). https://www.youtube.com/watch?v=yV09duoEvfM&t=372s
Just to add, render times of any texture is dependant on your CPU RAM and Graphics card as you use the GPU to produce renders. I use an old Laptop with an Nvidia 630 onboard GPU, 8GB Ram and an i7-3630QM CPU, 2.40Ghz so its a rather old Laptop. You just need to be patient. :)
Current version of Blender is V2.80.40
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A nice sunny day, BBQ for lunch !
Stone the flamin crows, how much salt was in that shrimp ?
Time to throw a shrimp on the BBQ robbie ?
Starting to tweak nicely, time to try physical distortion.
Red, Yellow version, need to work out how to modify the top. Image is a render not an in game image.
Toying with oil stains instead of rust, not as obvious on darker textures.
This is how to fix the lag on the Horses
Barrels in game for testing, need to tone the damage detail down a little as its a bit agressive.
A nice clean AO map
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