Note: Errors noted in the previous support topic have been fixed, as well as some others.
A low to medium detail map that sorta got out of hand. Not as pretty as some, but functional.
There is no train running, but there is a railroad mainline added with sidings at the mill, freightyard, and dairy, just for show..
The basic crops; Wheat, Barley, Canola, Maize, Sugarbeet and Potatoes. No mods needed but large equipment is a must, unless you have a lot of time on your hands.
Twelve rather large fields in all.
Fields 7, 8, 11, and 12, are owned by player.
Field 7 is planted in maize, field 12 is planted in wheat, ready to harvest.
Withering is disabled and there are no missions!
Much mowable grass all over the place.
The Inn and BGA are down river from the port to the north.
Eggs are sold at the Farm Shop and the Garden Center.
Mostly paved roads and many crop storage options.
All navmeshes have been recreated.
Loads of starting equipment to get you up and running.
The milktruck, traffic, and pedestrians are working.
The Farm HQ has been moved near the cowzone.
The sheepzone is just down the road from the farm to the west.
Excess grass, straw, silage, and mixed ration can be stored at the building by the cowzone, just east of the cowbarn. Then with the self-propelled mixer, grass, straw, and silage may be directly loaded into the mixer.
Courseplay has been tested and most all triggers are compatible with the possible exception of the feed troughs at the cowbarn.
Testing & quality
CommentsAll errors reported in Support Topic fixed.
Ratings & Feedback
Overall rating: 4/5 stars
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Original Models Giants
Starter Map FarmerYip
Map edit hermit23
Walls, Fences/Gates NI Modding &
Hedges Giants & spider100
Forage Storage Frisco0177 &
World Bounds Sandgroper
Roads, Storage bunkers,Grain Bins with leg, Roads & road signs, Polesheds, Round Barn, Vehicle Shop Ground --------- hermit23
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