Maypole has a play area of 1x1 in a standard 2x2 map with missions active, and for the most part is a fictional map with some things made as close to real life as possible. Easy mode starts you off with a cow pasture and chicken pen (no animals though, well that would be to easy) all the equipment you will need to get going and enough sheds to expand your fleet or sell for extra money. There is a single site that buys everything.
This is a tight little map where small to medium equipment works well and tractors up to around 250hp. Its been a lot of fun porting this map over and playing it in FS19, i for sure will be putting many hours on this map myself and i look forward to watching anyone's video's on this map as well.
Testing & quality
Some minor problems
This mod has been tested by ccs101, a volunteer within our community.
The test report will give you a good idea of how well this mod works, but some small issues could have been missed.
Very interesting map, this one... like the smaller play area inside of the larger whole area... gives the feeling of the map going on, beyond the actual play area, a more realistic feel for sure. A couple of issues with it however...
There is an error which shows in the log during gameplay, present at startup:
- 2018-12-31 19:39 Warning: Farmland-Ids not set for all pixel in farmland-infoLayer!
This error is due to the fact that all pixels of the map must be painted in the farmland info layer... for areas which are not sellable/buyable, the channels 0,1,2,3,4 and 5 may be used to fill in that space
- Clicking "visit" to tab to the animal dealer icon on the PDA (which shows "sawmill" on the visit tab due to the icons being so close together) gets you stuck in the wall, unable to move... interesting that the scenery object looks like a grain dump... hmmm
- the empty open building at the vehicle shop has two missing faces on the inside of the center garage opening...
- the "barn" sellpoint dose not really show on the PDA as it appears that it's icon is "under" the spinnery icon as they are both in the same location... not a big deal, but could be confusing for folks looking to find it
additional note: the BGA looks to be only a random Siloking hopper... no fermenters or any other indication at all as to where the silage goes once dumped in... just a visual issue, true, but realistic scenery will make a great map even better...
All in all, this is a very nice, very detailed map to relax and enjoy gameplay on... with a very realistic looking countryside... just needs a couple of tweaks to be perfect
Ratings & Feedback
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I like the idea of space outside of the playable area to cut down on mountain walls. Id like to see the terrain used 100% and a mesh terrain used outside the boundary to emulate extra area. Ive done this for BeamNG.Drive maps to great affect with minimal modeling required. The way the farm plots are shaped is very good, but can be tedious to decide what to buy initially.
Knocked off a star because of the endless hedges and low hanging trees; This design scheme makes it too restrictive to play in 3rd person or transport any king of equipment. The hedges also make the small farm plots super annoying. Very flat look and feel; at a glance its hard to differentiate from Riverview other than having no river.
Nice map with tight roads, but this makes it feel so restricted with the maple trees over the road. Would like to see 1,5x1,5 map in 2x2 map with abit more space on roads. Also missing wood sellpoint, so you need to chip all the logs you cut. And with all maple trees, that gets frustrating fast. Fields do feel good and not square. And farmlands are nicely spread out with multiple fields on them.
Great fun little map. Only real gripe I have is that the trees look a bit odd, being often oriented in the same direction. Would have been better if they'd been placed with the random rotation feature.