This is the final final version of this map. It is really changes I made for my own use but after many PM's from people I decided to release it. There are many changes (see below) so a new savegame is required. Unzip the Ballydorn_UNZIP.zip and place Ballydorn.zip and Ferry.zip in your mod folder, put the readme on your desktop for reference and go farming.
Welcome to Ballydorn Farm, situated in Co. Down N.Ireland on the shores of Strangford Lough. This map is for PC only; it is large, full of detail, animation,lighting, and clip distances are large to prevent scenery popping, all things that will drag your FPS to a standstill. Most maps are understandably optimised so that most pc's can run them, this map is for those who don't want to sacrifice detail and have the machine to handle it. It will take a hefty PC to run it on high detail but wind down the settings and it should run okay on less powerful machines. Be warned though, it has been optimized to melt your GPU and spit it out the fan ports.
Ballydorn is situated in an area known as Killinchy, although there is a Killinchy village, Killinchy area comprises Killinchy, Balloo, Whiterock, Killnalakin, Ballydorn and Ardmillan, they are all included in this map. It is situated half way between Comber and Killyleagh in an area known as the Saintfield hills. The reason for this title will come apparent when you try working some of the fields or pulling a trailer load of grain up the Whiterock road. There is a lot to discover so I urge you to take some time and explore.
Inspired by the work of BulletBill and OxygenDavid I decided it was time for a N. Ireland map and where better than where I live, a designated area of outstanding natural beauty. After many years of map building for my own use, I decided it was time to give something back to the community which provided both the inspiration and knowledge to allow me to build maps, a hobby which has occupied many long winter nights.
I know it's a big ask but I would like this map to be available only on FS-UK, the community which has helped and inspired its creation so please do not upload it to other sites but do feel free to edit it to your own tastes.
I think you will find this map both interesting and challenging but most of all I hope you enjoy it.
Version 2.0 took the map to a new level of realism thanks to RealismusModding's amazing FS17_Seasons which incorporates many of the features I had always wished for in Farming Simulator. The map has been specially prepared to to allow this mod to work at its best but will of course work normally without it.
Version 3.0 adds more detail animations and the mud mod.
The Gold version hopefully adds more interest.
A DETAILED AND UPDATED HELP FILE IS INCLUDED IN THE ZIP. (Please read it)
All standard FS features except train
Multiple sell points
Log is clean
ADDITIONAL MODS REQUIRED
"Stop milk sale" by Marhu, if you wish to sell your own milk and suitable tanker such as "FS17_zunhammer18500PE_Universal"
"Chopped Straw" if you wish to use it. (Map Prepared)
"FS17_Seasons" by RealismusModdding if you wish to use it. (Map Prepared)
Many new objects
Added more night lighting
Additional hayshed at livestock farm
Hayshed roofs raised to take Arcusin Autostacker
New lightship light
New slurry tip point at BGA
Gold nuggets added
Ferry, ferry terminals and navigation buoys added
Mahee Island now accessed by ferry
4 new fields
Field prices reduced
New startup vehicles and machinery
New PDA with highlighted roads
New farm silo tip for larger trailers
Traffic speed reduced to 21MPH
Mud Mod added.
More flickering textures removed.
More objects (cars people animals etc) disappear at night time.
BGA now has two silos.
Silos no longer retain chaff which can't be removed.
All signs now have collisions.
Pedestrian worker added at McCanns Stores sellpoint.
Pedestrian worker added at roadworks
Pedestrian Spline added to Killinchy village.
New objects added.
Cultivated texture on fields 11, 13 and 14 changed to sown texture. (Only effects new savegame)
Log file error for invalid case fixed.
Cow sound (with no cows present)at Livestock farm removed.
Floating scenery at roadworks fixed.
Floating gravestones at church fixed.
BCA Short trailer supports fixed with wooden blocks.
BGA torch light fixed.
Several houses with flickering textures replaced.
Green lights on all houses, petrol station, stables and Biocer now on Nightlight2 script. Building internal green lights left on during daylight as I think this is more realistic.
Stable lantern lights replaced with compound lights.
Have never encountered traffic collision at junction next to machine shop but traffic spline adjusted to less severe turn. (If you do experience this just stop and restart traffic in the ingame menu.
Fixed floating rocks at waterfall
Fixed corner of house on island next to nursery which was floating
Clotheslines now have no clothes at night
Various Flickering textures on trees and signs fixed
Tip collisions fixed
Small scenery changes
Map prepared for Seasons Mod.