Hello all and these are another little addition to help mappers make their maps unique.
These are not placable's and do need placing with Giant's Editor to your edited map.
Inside the zip folder you will find the needed shader and also water_normal.dds, there is also a i3d and i3d shapes file, if you are placing the shader and water_normal as new files to your map edit, then make sure to open the i3d with notepad/++ and rename the texture path as needed.
Meaning the original paths look like this.
There is likely chances the shaders may stay the same, but your water_normal.dds may look something like this.
So just make sure to make these paths the same! otherwise the water may not work or even show in game.
If they are placed inside the map files they are and then imported into GE as normal! you could be duplicating unwanted files, so please check you have these first before duplicating.
Other than that these are pretty straight forward to get into your map, there is 13 different size planes that will hopefully allow you to create the look you need, and most of all please read the "Placing the water plane".txt file if you are not familiar, it will explain about setting up the user attribute for not allowing to drive under/to deep into water.
Thanks as always for downloading and using