FarmCon 18 - Summary of News
* The different difficulty levels (eg easy/normal/hard in FS17) now determine how much you start with in terms of equipment, money and buildings. In hard mode you start with minimal or no buildings. You can build your own farms using placeables. Modders can add additional placeables to the Modhub to be used in the same way.
* You don't necessarily buy fields, you buy land. How granular this is we don't yet know.
* When adding placeables the ground will be flattened if necessary (and apparently the ground type changes to suit too).
* In multiplayer up to four players/teams can have their own farms and each player/team can have their own animal zones and their own bank account. Since FarmCon GIANTS are now testing whether they can expand this to up to eight possible farms.
In the mission system, you can choose whether you want to work with your own vehicles or if you want to use those of the field owner. Time limit has been removed completely. Missions do work in multiplayer now.
* Contracting (see missions above) also makes it into multiplayer apparently, so players can contract work out to other players. "Competitive multiplayer" with competing farms isn't a feature by the sounds of it, just one of the suggestions of ways you can now play - it's up to the players how they want to play.
If you are banned from a server you can't join until you get unbanned. The only way to circumvent a ban is to buy the game again.
* Birds are confirmed again and interact with the player (eg land behind seed drills).
* Dynamic hoses are now in the game and are automatically attached to the tractor when connected - it isn't manual attach.
* Drills/planters with seed tanks on the front of the tractor are now connected with pipes.
* Lime is now in the game and is according to Lisertan can be used after every three harvests (unknown whether this is in addition to ploughing or replaces it).
* Equipment will show visible wear and tear.
* Vehicles will also lose power and use more fuel over time (I believe I also read/heard that this can be fixed by maintenance).
* Tractors are grouped into power classes in the shop.
* The shop is confirmed as being 3D and changes to the vehicle (eg adding double-wheels) will be shown in the live display. More options for vehicles over FS17.
* You can now skip night time, though according to Lisertan this might not make it into multiplayer or might be removed before release.
* Seasons will not be in the base game.
* CoursePlay will not be built in the game, but they are talking to the CoursePlay developers to try to ensure it will be ready as soon as possible after launch (I believe this was the case in FS17 too).
* Player's characters can be further customised.
* Weeders can only remove weeds in early growth stages. Sprayers can be used to remove weeds when the crops are taller. It's unknown whether weeds or removing them has any impact on the yield.
* New materials for models have been introduced, eg metal, plastic and leather.
* Foliage now bends under vehicles rather than clipping through them.
* Crop destruction is now in-game and can be toggled on or off.
* They're trying to stop rain from falling through roofs and vehicles, but this is currently only 90% complete.
* Windscreen wipers have also been trialled, but needs a lot more work if they are to make it into the release.
* Tractor gauges can now light up (unknown if this includes interior lights).
* Tractor interiors now have animations for pedals, joysticks and buttons (but no hint of interactive controls).
* There will be no Claas in FS19.
* The maps are the same physical size as in previous games.
* Other surfaces now have sounds (similar to how FS17 introduced sounds under the wheels on some surfaces). The sounds system has also been expanded (I assume this means more environmental sounds?).Edit 17 July 2018:
* If you place a house in multiplayer you will spawn inside it when rejoining that game (unknown if this is the case in single player too).
* Gearboxes are in FS19 (see quotes below):
So fair disclaimer, I only had a quick conversation, so not too many details but it seems its full manual/semi manual/automatic depending on your preference.
Ok so. more details: Gearbox is in, however not sure if manual/semi-automatic will make it in (as we are still testing here) it will be in soundwise and drive-feel wise 100%. How/if it works with pressing a button to go up or down gears, we will see (but that IS the plan)
* Release date of 20th November 2018 (confirmed by Lisertan).
If I have missed a feature or wrongly reported one feel free to PM me or post in the Farming Simulator 19: Hopes, Dreams and Rumours!
thread and I will add or correct it.
14-16 July 2018.
Sources:Day two of the Farming Simulator Competition stream from FarmCon 18 featuring Simul8, Virtual Farmer, Martin Rabl and Lars Malcharek
.Boddi on YesMods
and their Twitter
- many of these have been confirmed or clarified by Lisertan (Lars).
Lisertan and Rahkiin on GIANTS' Discord server.FarmingVidsHD on Twitter