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Farming Simulator 19: Official and Confirmed News

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Yelibam
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Joined November 2009


« on: February 15, 2018, 11:53:17 am »

Farm like never before!

The Farming Simulator series returns this year with a complete overhaul of its graphics engine, offering the most striking and immersive visuals and effects to date, along with the deepest and most complete farming experience ever on consoles and PC, discover more in the Reveal Trailer unveiled today.



Farming Simulator 19 will feature, at launch, three distinct open worlds in which to develop and expand your farm, in solo or with friends: two entirely new environments will soon be revealed, as well as an all-improved version of the South American environment, which has been overhauled to take advantage of the new engine's capabilities.

With the addition of new brands, Farming Simulator 19's garage will feature the franchise's most extensive vehicle roster ever. The game will also introduce new farming activities, new animals including horses, brand new mechanics, as well as new crops -- all of which we will be revealed in great detail over the coming months and future events.

Farm like never before in 2018! Farming Simulator is stepping up its game with Farming Simulator 19 for PlayStation 4, Xbox One and PC!



15 February 2018 - Giants News Article
« Last Edit: February 15, 2018, 01:07:26 pm by Yelibam » Logged
Yelibam
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Joined November 2009


« Reply #1 on: February 15, 2018, 12:39:38 pm »

Farming Simulator 19: Official CGI Reveal Trailer

Watch the Cinematic Trailer for Farming Simulator 19 now! To the smashing beats of "Electric Worry" by Clutch our farmer is getting ready for work. It's only the beginning of his day though and there will be a lot to do.

Farm like never before!  Farming Simulator 19 is coming to consoles and PC at the end of 2018.

Farm like never before with Farming Simulator 19! The multimillion-selling franchise takes a giant leap forward in 2018, as the ultimate farming simulation returns this year with a complete overhaul of its graphics engine. Offering the most striking and immersive visuals and effects to date, along with the deepest and most complete farming experience ever on consoles and PC, discover more in the Reveal Trailer unveiled today.

Farming Simulator 19 will feature, at launch, three distinct open worlds in which to develop and expand your farm, in solo or with friends: two entirely new environments will soon be revealed, as well as an all-improved version of the South American environment, which has been overhauled to take advantage of the new engine's capabilities. Farming Simulator 19 takes the biggest step forward yet for the franchise, and will bring great improvements to nearly every aspect of the game, not just greatly enhanced graphics. Its content will be richer than ever. With the addition of new big brands, Farming Simulator 19's garage will feature the franchise's most extensive vehicle roster ever. The game will also introduce new farming activities, new animals including horses, brand new mechanics, as well as new crops -- all of which we will be revealed in great detail over the coming months and future events.

Farm like never before in 2018! Farming Simulator is stepping up its game with Farming Simulator 19 for PlayStation 4, Xbox One and PC!



15 February 2018 - Giants YouTube
« Last Edit: February 15, 2018, 12:52:00 pm by Yelibam » Logged
this_is_gav
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Joined December 2010


« Reply #2 on: February 15, 2018, 12:49:07 pm »

Quote from: Lisertan
You know what? Let me go into detail:

Here is what we did:
The Sky is dynamic now. Real coulds (3d objects) that turn grey before it starts to rain, so you can predict the weather
Sun and Moon are there and moving
We added volumetric fog (it looks SO good)

We added:
Depth of Field
Color grading / Tone Mapping
High Dynamic Range Rendering
Bloom
Global Illumination (SSAO)
Dynamic Eye Adaptation
Light Scattering

That's a huge list for a engine update and the results will blow you away once we can show them.



15 February 2018 - Lisertan on Giants Forum.
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Yelibam
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Joined November 2009


« Reply #3 on: February 15, 2018, 03:24:20 pm »

Farming Simulator 19 - Martin Rabl Interview

https://www.gamereactor.eu/grtv/360483/Farming+Simulator+19+Martin+Rabl+Interview/



15 February 2018 - gamereactor.eu
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this_is_gav
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Joined December 2010


« Reply #4 on: March 09, 2018, 11:22:18 am »

Farming Simulator 19 - First In-game Screenshot


Click for full-res version.



9 March 2018 - Lisertan on Giants forums
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this_is_gav
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Joined December 2010


« Reply #5 on: June 12, 2018, 10:41:42 am »

Farming Simulator 19 - Full E3 CGI trailer, information and screenshots

E3 CGI Trailer


The largest agriculture machinery company in the world comes to Farming Simulator 19!

We are happy to finally unveil the highly anticipated John Deere brand, joining the largest garage ever in a Farming Simulator game.

Farming Simulator 19 takes the biggest step forward yet with the franchise’s most extensive vehicle roster ever! You’ll take control of vehicles and machines faithfully recreated from all the leading brands in the industry such as Case IH, New Holland, Challenger, Fendt, Massey Ferguson, Valtra, Deutz-Fahr, Krone, and many more. We’re also happy to welcome the world’s largest agriculture machinery company, John Deere. The brand arrives with iconic tractors such as the 8400R seen in today’s trailer.

Farming Simulator 19 will feature new American and European environments, in which to develop and expand your farm. The game also introduces many exciting new farming activities, including new machinery and crops with cotton and oat! Tend to your livestock of pigs, cows, sheep, and chickens - or ride your horses for the first time, letting you explore in a brand-new way the vast land around your farm.

Farming Simulator 19 will be available Fall 2018 on PlayStation 4, Xbox One and PC/Mac.

New screenshots:

Click for full-res version.


Click for full-res version.


Click for full-res version.


Click for full-res version.




12 June 2018 - Giants News Article
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this_is_gav
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Joined December 2010


« Reply #6 on: July 16, 2018, 04:25:11 pm »

FarmCon 18 - Summary of News

* The different difficulty levels (eg easy/normal/hard in FS17) now determine how much you start with in terms of equipment, money and buildings. In hard mode you start with minimal or no buildings. You can build your own farms using placeables. Modders can add additional placeables to the Modhub to be used in the same way.

* You don't necessarily buy fields, you buy land. How granular this is we don't yet know.

* When adding placeables the ground will be flattened if necessary (and apparently the ground type changes to suit too).

* In multiplayer up to four players/teams can have their own farms and each player/team can have their own animal zones and their own bank account. Since FarmCon GIANTS are now testing whether they can expand this to up to eight possible farms.

Quote from: Lisertan on Discord
In the mission system, you can choose whether you want to work with your own vehicles or if you want to use those of the field owner. Time limit has been removed completely. Missions do work in multiplayer now.

* Contracting (see missions above) also makes it into multiplayer apparently, so players can contract work out to other players. "Competitive multiplayer" with competing farms isn't a feature by the sounds of it, just one of the suggestions of ways you can now play - it's up to the players how they want to play.

Quote from: Rahkiin on Discord
If you are banned from a server you can't join until you get unbanned. The only way to circumvent a ban is to buy the game again.

* Birds are confirmed again and interact with the player (eg land behind seed drills).

* Dynamic hoses are now in the game and are automatically attached to the tractor when connected - it isn't manual attach.

* Drills/planters with seed tanks on the front of the tractor are now connected with pipes.

* Lime is now in the game and is according to Lisertan can be used after every three harvests (unknown whether this is in addition to ploughing or replaces it).

* Equipment will show visible wear and tear.

* Vehicles will also lose power and use more fuel over time (I believe I also read/heard that this can be fixed by maintenance).

* Tractors are grouped into power classes in the shop.

* The shop is confirmed as being 3D and changes to the vehicle (eg adding double-wheels) will be shown in the live display. More options for vehicles over FS17.

* You can now skip night time, though according to Lisertan this might not make it into multiplayer or might be removed before release.

* Seasons will not be in the base game.

* CoursePlay will not be built in the game, but they are talking to the CoursePlay developers to try to ensure it will be ready as soon as possible after launch (I believe this was the case in FS17 too).

* Player's characters can be further customised.

* Weeders can only remove weeds in early growth stages. Sprayers can be used to remove weeds when the crops are taller. It's unknown whether weeds or removing them has any impact on the yield.

* New materials for models have been introduced, eg metal, plastic and leather.

* Foliage now bends under vehicles rather than clipping through them.

* Crop destruction is now in-game and can be toggled on or off.

* They're trying to stop rain from falling through roofs and vehicles, but this is currently only 90% complete.

* Windscreen wipers have also been trialled, but needs a lot more work if they are to make it into the release.

* Tractor gauges can now light up (unknown if this includes interior lights).

* Tractor interiors now have animations for pedals, joysticks and buttons (but no hint of interactive controls).

* There will be no Claas in FS19.

* The maps are the same physical size as in previous games.

* Other surfaces now have sounds (similar to how FS17 introduced sounds under the wheels on some surfaces). The sounds system has also been expanded (I assume this means more environmental sounds?).

Edit 17 July 2018:
* If you place a house in multiplayer you will spawn inside it when rejoining that game (unknown if this is the case in single player too).

* Gearboxes are in FS19 (see quotes below):
Quote from: Lisertan on Discord
So fair disclaimer, I only had a quick conversation, so not too many details but it seems its full manual/semi manual/automatic depending on your preference.
Quote from: Lisertan on Discord
Ok so. more details: Gearbox is in, however not sure if manual/semi-automatic will make it in (as we are still testing here) it will be in soundwise and drive-feel wise 100%. How/if it works with pressing a button to go up or down gears, we will see (but that IS the plan)

* Release date of 20th November 2018 (confirmed by Lisertan).



If I have missed a feature or wrongly reported one feel free to PM me or post in the Farming Simulator 19: Hopes, Dreams and Rumours! thread and I will add or correct it.



14-16 July 2018.

Sources:
Day two of the Farming Simulator Competition stream from FarmCon 18 featuring Simul8, Virtual Farmer, Martin Rabl and Lars Malcharek.
Boddi on YesMods and their Twitter - many of these have been confirmed or clarified by Lisertan (Lars).
Lisertan and Rahkiin on GIANTS' Discord server.
FarmingVidsHD on Twitter.
« Last Edit: July 17, 2018, 08:41:09 am by this_is_gav » Logged

this_is_gav
MVP
Joined December 2010


« Reply #7 on: July 24, 2018, 10:09:34 am »

Dev-Blog 1 - Improved Farm Creation

Welcome to the first devblog for Farming Simulator 19! In the run-up to release we’ll be sharing in-depth details about the new and improved features coming in Farming Simulator 19. Today we’ll introduce you to the new farm creation systems that give you more options for how and where to build your farm.

The central pillar of these new systems is a change to how owning land works. Rather than purchasing single fields, you now buy tracts of land that include fields, forests, and space for buildings. This is now yours to do with as you wish: Creating new fields, placing silos for storage, placing pastures, and cutting down the trees for lumber.



It all ties into our three new play modes:

New Farmer is a balanced starting experience that gives you some equipment and a small pre-placed farm,      ready to be upgraded. This mode is similar in playstyle to previous Farming Simulator games and recommended for new players.

Farm Manager gives you a large amount of money but no farm or equipment to speak of. This leaves you totally open to build the farm of your dreams, picking a prime starting location and crafting everything from the produce to the aesthetics.

Start From Scratch is the most hardcore option, enabling realistic settings and starting you with no land, no      farm, and limited money. You will need to plan carefully, and we’re excited to see which areas of the map become optimal starting locations under these conditions.

Enhancing this experience is an expansion of the placeable system, which allows you to choose not only where your farm is, but how it looks. Decoration placeables will add to the look and feel of your farm, while pastures of animals and silo storage points let you custom-design its efficiency. This is also how you choose your house spawn point and hire your new canine friend, as seen in the E3 CGI trailer.

It even allows for multiple farms in one multiplayer server, with individual players owning different areas of the map, and specializing in different areas. Max out on pastures to create the perfect cattle farm, use arable land to produce food - choose how to use the land at your disposal. The details of multiplayer will be discussed further in a future update.

Naturally, modding is fully supported in these improved systems. Industrious community members are invited to create their own farmhouses, husbandries, farm silos, and anything else for the placeable system. Meanwhile mod maps can define their own purchasable areas, which NPCs are associated with them, how much they cost, and even if they are included in the New Farmer starting mode.



How will you play Farming Simulator 19? Start from nothing and work your way up to maximum efficiency, or build the beautiful farm of your dreams in the most scenic locations thanks to our overhauled graphics engine? We’re looking forward to seeing what you do when Farming Simulator 19 releases later this year.



24 July 2018 - Farming Simulator Facebook - Improved Farm Creation.
« Last Edit: October 09, 2018, 01:42:53 pm by this_is_gav » Logged

this_is_gav
MVP
Joined December 2010


« Reply #8 on: August 03, 2018, 11:51:17 am »

Dev-Blog 2 - New Mission System

Welcome to our second devblog for Farming Simulator 19, due later this year. In this devblog we’ll be talking about the tweaks we’ve made to the missions system to help get you playing the way you want, faster.

First of all you no longer need to travel across the map to interact with mission givers. A new contracts menu lists every mission that’s currently available, detailing how much money you will get for completing it, as well as what you’ll be expected to do. This means less time spent going between missions, and more doing what you want to do - farming! There are also no longer time limits on missions and you can save while a mission is in progress, so you can work at your own pace.



We’ve also given you the option to complete missions without leasing the equipment. This has two benefits - first, you’ll get more money from the mission, as you won’t have to pay the lease. Second, it allows you to use your own equipment for missions, meaning as you build up a speciality and a garage you can take on more missions and make more money to expand your farm. Leasing is still available for the early game and those that might want to try out new vehicles before buying them.



We’ve also added a new mission type, hay and silage baling. This will involve every step of the process, from cutting the grass to turning it into bales and finally delivering it. Weeding missions are now their own category, rather than purely a part of the fertilization process, including using the new sprayer tool on more developed weeds.

Transport missions are also returning from Farming Simulator 15, asking you to deliver goods from one place to another throughout the map. Take a serene drive through the new landscapes of our upgraded game engine and make some money while you’re at it.

Finally, missions are being added to multiplayer, letting you complete them cooperatively. This gives you more things to do with other players than ever before, and ties into our larger improvements for multiplayer in Farming Simulator 19.

We hope you enjoy missions in Farming Simulator 19, either alone or with friends, when it releases later this year.



3 August 2018 - Farming Simulator Facebook - New Mission System.
« Last Edit: October 09, 2018, 01:42:33 pm by this_is_gav » Logged

this_is_gav
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Joined December 2010


« Reply #9 on: August 15, 2018, 10:59:53 am »

First In-game Footage

We're excited to welcome John Deere to Farming Simulator 19 - meet the John Deere 8400R in all its glory!





14 August 2018 - Farming Simulator 19: John Deere 8400R Featurette.
« Last Edit: August 16, 2018, 12:54:38 pm by this_is_gav » Logged

this_is_gav
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Joined December 2010


« Reply #10 on: August 16, 2018, 12:54:10 pm »

New European Map: Felsbrunn

Take a tour through Felsbrunn, the new European map of Farming Simulator 19. When the game launches it will be filled with people and cars, of course. Everyone is just heading to gamescom right now because the map will be playable on the showfloor there for the first time.

Come to gamescom hall 8 B-021 and drive through Felsbrunn yourself.





16 August 2018 - Farming Simulator 19: New European Map Felsbrunn Featurette.
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this_is_gav
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Joined December 2010


« Reply #11 on: August 21, 2018, 09:05:29 am »

Official Gamescom Gameplay Trailer

Get a sneak peek of Farming Simulator 19, its new environments and some of its new features in the Gamescom Trailer! These new features include ridable horses, new crops to harvest on detailed new maps and the franchise’s biggest garage accompanied by a complete graphics overhaul.

Gamescom 2018 is thus a perfect opportunity for Farming Simulator 19 to meet the players, who will be free to play a preview version of the new game on the huge Farming Simulator booth (Hall 8.1 - B021), which promises to once again get the public hall rocking!

We will unveil more in the coming weeks, until the games releases for PlayStation 4, Xbox One, PC and Mac on November 20.





21 August 2018 - Farming Simulator 19 Official Gamescom Gameplay Trailer.
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this_is_gav
MVP
Joined December 2010


« Reply #12 on: September 07, 2018, 12:08:59 pm »

Fact Sheet Fridays

We update this post when new fact sheets are released.

For each picture click on the preview for the full size version.





Massey Ferguson IDEAL and PowerFlow header
Fendt 1100 MT and Elmer's HaulMaster auger wagon
Samson PG II 25 and SBH4/36 boom
John Deere 8R Series and Garant FRC field container

7 September 2018





Case Quadtrac and Wilson Pacesetter
Väderstad Seed Hawk XL and Väderstad Air Cart
Grimme Varitron 470 Platinum TERRA TRAC
HARDI RUBICON 9000

14 September 2018





Komatsu 931XC
Komatsu 875
MAN TGX 26.640
Steyr Profi CVT and Fliegl Long Neck Combi Plus

21 September 2018





Challenger MT800E Series & Bednar FB3000-TO6000-PT6000
Case Modular Express 635
Case Maxxum Series

28 September 2018





New Holland L218 & Paladin High-dump Bucket
Valtra T Series & Kuhn SLC 141
Krone BiG M 450

5 October 2018





JCB Fastrac 4220 & Schuitemaker SIWA 720
New Holland W190D & Magsi High-dump bucket
John Deere 6M Series, 643 & Warzee DE551 FL
Strautmann VM 1702 Double SF fast-cut

12 October 2018





Valtra A Series & Kuhn SR 314
Case 7200 Pro & Schuitemaker Rapide 580V
Schuitemaker Rapide 8400W
Böckmann Big Wester WCF
New Holland T6
Lemken Azurit 9 & Lemken Solitair 23
New Holland TX 32
FIAT 1300 DT & Fortschritt HW 80
And a bonus sandcastle!

19 October 2018





New Holland FR 780 & 300P
JCB Fastrac 8330 & Krampe KS 950
Case Puma & Bredal K165
Manitou MLT 737 130 PS+ & Magsi Shovel
Manitou MC 18-4
Fendt 500 Favorit & Strautmann SEK 802

26 October 2018
« Last Edit: October 26, 2018, 12:14:04 pm by this_is_gav » Logged

this_is_gav
MVP
Joined December 2010


« Reply #13 on: September 21, 2018, 10:52:03 am »

Harvesting Crops Gameplay Trailer

It’s time to step outside, make your hands dirty and do some field work! Discover the basics of farming, including one of the new crops – cotton in today's new trailer, Harvesting Crops, using the latest brands, vehicles, and equipment in Farming Simulator 19!





21 September 2018 - Farming Simulator 19 | Harvesting Crops Gameplay Trailer.
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this_is_gav
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Joined December 2010


« Reply #14 on: September 26, 2018, 09:28:46 am »

Dev-blog 3 - New Crops & Weed Control

Welcome back to the devblogs for Farming Simulator 19. Today we’ll be discussing new crops unique to Farming Simulator 19, as well as the new weed control system, and any new vehicles that are involved in those processes.

Two new crops come to the fields of Farming Simulator 19. The first is oats. While oats are not dissimilar to other cereals in how they are grown, using normal processes and combine harvesters, they have one unique property - they are used to feed your new, rideable horses. Those of you keen on rearing animals as part of your farm will need to set space aside for oat harvests.



Cotton is the second new crop, and has its own special harvester - the Case IH Module Express 635. Once collected, the 635 creates a large bale of cotton that can be transported on special trailers. The Lizard-brand trailers come in two sizes, allowing for transport of one or two bales at once. This makes cotton a significant investment in resources, but with the rewards to match.



Along with these new crops is an overhaul of the crop icons used in-game. While a minor change, these icons are used to display every vehicle’s expertise and uses. You will want to become familiar with them.







Finally there’s the far less useful kind of plant - the weeds. In our new weed control system, weeds will begin to grow whenever you sow any crop. You can see them in your fields, and they come in two stages, young and old. Young weeds in the first two growth stages are easier to remove, requiring only a weeder, so you should check your fields regularly and act accordingly.



Once weeds begin to age, they become more problematic. Once embedded you will require a sprayer with herbicide to remove them, more costly equipment since herbicides need to be refilled after use. Once bought, this sprayer can also be used on young weeds and to fertilize fields, however.



If you don’t tackle your weed problem before your crops are ready for harvest, the field’s final yield will be reduced by 20% - laziness is expensive! We expect that weeds will provide an extra wrinkle especially for players tackling the game in the new Start From Scratch mode.

That’s all on new crop types and the weed control system for today. Please join us next time when we’ll detail character customisation.





25 September 2018 - Facebook - New Crops & Weed Control.
« Last Edit: October 09, 2018, 01:39:47 pm by this_is_gav » Logged

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