I would love to start playing the game with this mod, but have no idea of how to install this.
If i could have some instructions i would be very gratefull.
just put the zip into your mods folder ("documents/my games/FarmingSimulator2017/mods")
Do you have to write mr in mods like 13 and 15?
I the mod has no engine and is "perfect" physics wise, the answer may be no (example : ballast, loader tool)
Otherwise, you will have to tell the vehicle it is "mr" (just a few line in the xml file) and then, depending on your quality "standart", you can check some points to see if the vehicle is ok compared to IRL.
In my case, here is what I check for a tractor (of course, all of this have nothing to do with the "mr" engine. You can/should also check that for a mod without "mr") :
- components joint, masses and center of masses
- differentials value (I set all ratio to 0.5 and all maxSpeedRatio to 1 for "mr")
- ackermannSteering (speed and rotMax)
- motor (everything from torque curve to rpm and speed and pto to engine rpm ratio)
- wheels (spring, travel, position, damper, autoRotateBackSpeed )
- attacherJoints (rot limit, correct height value, moveTime => use the "gsVehicleAnalyse" giants command to check if 3 pt hitches are ok - to be done for each wheel configuration )
- check the HUD ! (rpm meter and speed meter -> most of the time, analog display does not respect FS17 standart - many vehicles comes from FS15 I presume)
It doesn`t work with gearbox, i made a first very quickly test with all of my mod active.
in my opinion this two mods should be Complementary to have the maximum realism.
Anyway very nice to see this mod!!!
the "mr" uses it own gearbox (CVT like a fendt vario) model (to be able to have engine braking capabilities for example). The game engine is not realist at all on this point (nvidia physx, rather oriented "arcade" or car games. In our case, we are talking of very heavy vehicles which can be attached together and with varying mass. Nothing to do with a sport car with the exact same mass (and mass repartition) during the whole game).