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[Support] Springhill Valley - The Springhill Farm Extension

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rh
FS-UK Mod Tester
NI Modding
Joined April 2009


« on: June 17, 2014, 04:27:14 pm »

This is an automatically generated support topic for the mod 'Springhill Valley - The Springhill Farm Extension' - Click here to view

If you need help using this mod, please reply to this topic.
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NI Modding - alwyn, henly20, knut, peterj, rh, sam123
Follow us on twitter: www.twitter.com/@ni_modding
Visit our website http://nimodding.wordpress.com
Donegalfarmer
500+
Joined October 2013


« Reply #1 on: June 17, 2014, 04:32:32 pm »

God,I was just looking at your website and watching the video literally 10 mins ago wondering when it will be released   Grin  but are the savegame carried through on this?
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neil121
Veteran
Joined June 2013
Irish.


« Reply #2 on: June 17, 2014, 04:57:16 pm »

Can i ask when we will get the grass savegame?
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tempis
Regular
Joined July 2013


« Reply #3 on: June 17, 2014, 10:59:16 pm »

rh, great map, having almost no issues. only one is the map crashed putting the dual wheels on the doe from the Ford forces. It happens when they are the only 2 in the mod folder will see if it was a one off.

 Do you know when the grass save will be posted?

Edit:posted my log of the crash

Also easy to recreate just load up the map ( i sold everything as i needed cash to buy the tractors and things i wanted) buy the doe150 and wheels, and attach them. Instant crash for me

Edit 2: is any of the conversions trying to change wheels will crash it

* log.txt (6.48 KB - downloaded 112 times.)
« Last Edit: June 18, 2014, 12:12:25 am by tempis » Logged
Discoade
MVP
Joined April 2011
Old School


« Reply #4 on: June 17, 2014, 11:24:28 pm »

There is a problem with the image upload for the pda. Until we can figure it out there is a link to a pda image in the description.
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ngm
Newbie
Joined November 2013


« Reply #5 on: June 18, 2014, 05:16:26 am »

one question
where is the silos for unloading
in the pda shows the icon in the main farm in sheed near to the river.but is only potatoes and sugarbeets.
thanks for helping
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Farmer_Carol
MVP
Joined May 2014
Forum baby expert.


« Reply #6 on: June 18, 2014, 05:57:48 am »

one question
where is the silos for unloading
in the pda shows the icon in the main farm in sheed near to the river.but is only potatoes and sugarbeets.
thanks for helping

The grain silos are at the new arable farm (next to field 33).
From the animal farm head towards the sheep farm and there is a new road on the left, follow this until you find the farm on your right. The entrance to the silo area is the last turn on the right as you go past the farm.

Hope this helps.

Carol. x
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rh
FS-UK Mod Tester
NI Modding
Joined April 2009


« Reply #7 on: June 18, 2014, 07:31:57 am »

rh, great map, having almost no issues. only one is the map crashed putting the dual wheels on the doe from the Ford forces. It happens when they are the only 2 in the mod folder will see if it was a one off.

 Do you know when the grass save will be posted?

Edit:posted my log of the crash

Also easy to recreate just load up the map ( i sold everything as i needed cash to buy the tractors and things i wanted) buy the doe150 and wheels, and attach them. Instant crash for me

Edit 2: is any of the conversions trying to change wheels will crash it

Never, ever had this problem. We use this map as our test map as we know it is clean and would have continuously tested the ford forces conversions on it with no issues. This extension of the map has been used heavily by us, and a number of outside testers since the end of last year so it has been well tested. I suggest it is a problem on your end
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NI Modding - alwyn, henly20, knut, peterj, rh, sam123
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tempis
Regular
Joined July 2013


« Reply #8 on: June 18, 2014, 10:59:52 am »

Never, ever had this problem. We use this map as our test map as we know it is clean and would have continuously tested the ford forces conversions on it with no issues. This extension of the map has been used heavily by us, and a number of outside testers since the end of last year so it has been well tested. I suggest it is a problem on your end
Well I have just done a clean install of all 3, And it still happens. this is the only Map that has caused this type of crash, If you like i can make a Video and post it showing the issue.
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dural
MR Dural
Joined May 2010


« Reply #9 on: June 18, 2014, 11:07:09 am »

Well I have just done a clean install of all 3, And it still happens. this is the only Map that has caused this type of crash, If you like i can make a Video and post it showing the issue.
Can you try in "low quality" graphics settings to see if this has anything to do with that or not ?
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tempis
Regular
Joined July 2013


« Reply #10 on: June 18, 2014, 11:09:48 am »

Can you try in "low quality" graphics settings to see if this has anything to do with that or not ?
Yep, I will Test that now and Edit this comment. I should note i even moved the trailer thinking maybe it was an issue where it spawned and that didn't help.

Edit: So turned down to low, AA off and Mutisample off and still crashed. Attaching the latest log for you guys.
Weird looking through my log it still says very high, forced. hmm

* log.txt (7.26 KB - downloaded 97 times.)
« Last Edit: June 18, 2014, 11:25:11 am by tempis » Logged
dural
MR Dural
Joined May 2010


« Reply #11 on: June 18, 2014, 11:47:06 am »

Yep, I will Test that now and Edit this comment. I should note i even moved the trailer thinking maybe it was an issue where it spawned and that didn't help.

Edit: So turned down to low, AA off and Mutisample off and still crashed. Attaching the latest log for you guys.
Weird looking through my log it still says very high, forced. hmm
If the log says "very high (forced)", that means you didn't validate your changes in the settings.
You have to click on the "save" button after selecting the "low" graphical setting.

EDIT : after reading the log, it seems you were in "low" settings after all => "very high (forced) when you start the game and then, we can read "low (forced)" after your change.
Ok, so we know this has nothing to do with "graphical settings".

EDIT2 : I just downloaded the "force conversion pack" and the "springhill valley" (manual install version)
Then, I started a new game, sold all the starting equipment, bought the "Doe D150" and the twinwheels.
I was able to mount/dismount the twinwheels without any problem.
I am afraid there is something strange on your side.
I am running the latest beta patch (2.1.1)
Here is my log :
Code:
GIANTS Engine Runtime 5.0.1 (build date: May 13 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH ([url=http://www.giants-software.com]www.giants-software.com[/url]), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
  Cpu Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  Cpu Core(s): 4 @ 3.4 GHZ
  OS: Windows NT 6.1 64-bit
Physics System
  Driver: NVIDIA PhysX Runtime
  Version: 2.8.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 610/PCIe/SSE2
  Version: 4.4.0
    max_texture_layers: 8
  OpenGL initialization successful
Hardware Profile
  Level: Low (forced)
  View Distance Coeff: 0.750000
  Shadow Quality: 0.000000
  Skip Mipmaps: 1
  LOD Distance Coeff: 0.750000
  Terrain LOD Distance Coeff: 0.750000
  Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
  Version: 2.1.1.0 Public Beta1 Patch2.1.1PublicBeta1
  Available Languages: en fr es it
  Language: fr
Game vehicle types loaded
Mod directory: C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: Ford_Versions
Load mod: SpringhillValley
  Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
  Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
  Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
  Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
  Register vehicle type: pdlc_lindnerUnitracPack.extendedForageWagon
  Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
  Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
  Register vehicle type: pdlc_marshallPack.manureBarrelST1800
  Register vehicle type: pdlc_marshallPack.tipperQM16
  Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
  Register vehicle type: pdlc_titaniumAddon.truck
  Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
  Register vehicle type: pdlc_titaniumAddon.augerWagon
  Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
  Register vehicle type: pdlc_titaniumAddon.combine_extended
  Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
  Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
  Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
  Register vehicle type: pdlc_titaniumAddon.swadro2000
  Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
  Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
  Register vehicle type: pdlc_ursusAddon.oldtimer
  Register vehicle type: pdlc_ursusAddon.baleWrapper
  Register vehicle type: pdlc_ursusAddon.baleGrab
  Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
  Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
  Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
  Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
  Register vehicle type: Ford_Versions.County754
  Register vehicle type: Ford_Versions.CountyTwinWheels
  Register vehicle type: Ford_Versions.County944
  Register vehicle type: Ford_Versions.CountyWT
  Register vehicle type: Ford_Versions.County1124
  Register vehicle type: Ford_Versions.DoeD150
  Register vehicle type: Ford_Versions.ford5001
  Register vehicle type: Ford_Versions.baileydropbed
  Register vehicle type: Ford_Versions.Ploughmaster75
Loading shader WAD 'C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 1930 hashes, 3284 shaders, 4177502 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 8.79 ms)
data/sky/rain.i3d (0.00mb in 0.42 ms)
data/sky/hail.i3d (0.00mb in 0.51 ms)
C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods/SpringhillValley/map/map01.i3d (2.01mb in 6949.34 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T.i3d (0.02mb in 93.18 ms)
data/vehicles/steerable/lamborghini/lamborghiniR4_110ltalia.i3d (0.02mb in 98.28 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.42 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.29 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 0.93 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 156.55 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_grabFork.i3d (0.01mb in 20.83 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_palletfork.i3d (0.00mb in 0.41 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 30.41 ms)
data/vehicles/tools/amazone/amazoneD9-3000Super.i3d (1.87mb in 55.47 ms)
data/vehicles/tools/amazone/amazoneZAX1402.i3d (0.88mb in 286.41 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 217.93 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 56.30 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 1.65 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 20.95 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 31.68 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 91.57 ms)
C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods/Ford_Versions/Doe_D150.i3d (0.04mb in 140.93 ms)
C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods/Ford_Versions/toplink.i3d (0.00mb in 1.55 ms)
C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods/Ford_Versions/CountyTwinWheels.i3d (0.01mb in 44.93 ms)

The only real difference I can see with you is the fact your "documents" folder is on your D drive.
And also, you have the "farming classic pack"
=> maybe try without the "classic pack"
« Last Edit: June 18, 2014, 11:59:26 am by dural » Logged
tempis
Regular
Joined July 2013


« Reply #12 on: June 18, 2014, 12:06:17 pm »

If the log says "very high (forced)", that means you didn't validate your changes in the settings.
You have to click on the "save" button after selecting the "low" graphical setting.

EDIT : after reading the log, it seems you were in "low" settings after all => "very high (forced) when you start the game and then, we can read "low (forced)" after your change.
Ok, so we know this has nothing to do with "graphical settings".

EDIT2 : I just downloaded the "force conversion pack" and the "springhill valley" (manual install version)
Then, I started a new game, sold all the starting equipment, bought the "Doe D150" and the twinwheels.
I was able to mount/dismount the twinwheels without any problem.
I am afraid there is something strange on your side.
I am running the latest beta patch (2.1.1)
Here is my log :
Code:
GIANTS Engine Runtime 5.0.1 (build date: May 13 2014)
Copyright (c) 2008-2012, GIANTS Software GmbH ([url=http://www.giants-software.com]www.giants-software.com[/url]), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
  Cpu Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  Cpu Core(s): 4 @ 3.4 GHZ
  OS: Windows NT 6.1 64-bit
Physics System
  Driver: NVIDIA PhysX Runtime
  Version: 2.8.4
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 610/PCIe/SSE2
  Version: 4.4.0
    max_texture_layers: 8
  OpenGL initialization successful
Hardware Profile
  Level: Low (forced)
  View Distance Coeff: 0.750000
  Shadow Quality: 0.000000
  Skip Mipmaps: 1
  LOD Distance Coeff: 0.750000
  Terrain LOD Distance Coeff: 0.750000
  Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
  Version: 2.1.1.0 Public Beta1 Patch2.1.1PublicBeta1
  Available Languages: en fr es it
  Language: fr
Game vehicle types loaded
Mod directory: C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods
Load dlc: pdlc_lindnerUnitracPack
Load dlc: pdlc_marshallPack
Load dlc: pdlc_titaniumAddon
Load dlc: pdlc_ursusAddon
Load dlc: pdlc_vaderstadPack
Load mod: Ford_Versions
Load mod: SpringhillValley
  Register vehicle type: pdlc_lindnerUnitracPack.tractor_steerableExtension
  Register vehicle type: pdlc_lindnerUnitracPack.manureSpreader_mousecontrolled
  Register vehicle type: pdlc_lindnerUnitracPack.manureBarrel_extendedSprayer
  Register vehicle type: pdlc_lindnerUnitracPack.extendedTipper
  Register vehicle type: pdlc_lindnerUnitracPack.extendedForageWagon
  Register vehicle type: pdlc_marshallPack.manureSpreader_planeMover
  Register vehicle type: pdlc_marshallPack.manureSpreaderMS105
  Register vehicle type: pdlc_marshallPack.manureBarrelST1800
  Register vehicle type: pdlc_marshallPack.tipperQM16
  Register vehicle type: pdlc_titaniumAddon.tractor_wheelExtension
  Register vehicle type: pdlc_titaniumAddon.truck
  Register vehicle type: pdlc_titaniumAddon.tractor_visualWheels
  Register vehicle type: pdlc_titaniumAddon.augerWagon
  Register vehicle type: pdlc_titaniumAddon.combine_extended_crawler
  Register vehicle type: pdlc_titaniumAddon.combine_extended
  Register vehicle type: pdlc_titaniumAddon.kroneEasyFlow
  Register vehicle type: pdlc_titaniumAddon.cutter_mouseControlled
  Register vehicle type: pdlc_titaniumAddon.cutter_builtInCutterTrailer
  Register vehicle type: pdlc_titaniumAddon.swadro2000
  Register vehicle type: pdlc_titaniumAddon.kotteSlurryTank
  Register vehicle type: pdlc_titaniumAddon.sowingMachine_foldableRidgeMarker
  Register vehicle type: pdlc_ursusAddon.oldtimer
  Register vehicle type: pdlc_ursusAddon.baleWrapper
  Register vehicle type: pdlc_ursusAddon.baleGrab
  Register vehicle type: pdlc_ursusAddon.dlcBaleLoader
  Register vehicle type: pdlc_vaderstadPack.cultivator_visualWheels
  Register vehicle type: pdlc_vaderstadPack.sowingMachine_visualWheels
  Register vehicle type: pdlc_vaderstadPack.sowingMachine_foldableRidgeMarker
  Register vehicle type: Ford_Versions.County754
  Register vehicle type: Ford_Versions.CountyTwinWheels
  Register vehicle type: Ford_Versions.County944
  Register vehicle type: Ford_Versions.CountyWT
  Register vehicle type: Ford_Versions.County1124
  Register vehicle type: Ford_Versions.DoeD150
  Register vehicle type: Ford_Versions.ford5001
  Register vehicle type: Ford_Versions.baileydropbed
  Register vehicle type: Ford_Versions.Ploughmaster75
Loading shader WAD 'C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/shader_cache/shader_3_1_1024_512_OGL_NV_8.wad' ... 1930 hashes, 3284 shaders, 4177502 bytes compressed
data/sky/sky_day_night.i3d (0.00mb in 8.79 ms)
data/sky/rain.i3d (0.00mb in 0.42 ms)
data/sky/hail.i3d (0.00mb in 0.51 ms)
C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods/SpringhillValley/map/map01.i3d (2.01mb in 6949.34 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T.i3d (0.02mb in 93.18 ms)
data/vehicles/steerable/lamborghini/lamborghiniR4_110ltalia.i3d (0.02mb in 98.28 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.00mb in 0.42 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 1.29 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 0.93 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (0.01mb in 156.55 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_grabFork.i3d (0.01mb in 20.83 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_palletfork.i3d (0.00mb in 0.41 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (0.00mb in 30.41 ms)
data/vehicles/tools/amazone/amazoneD9-3000Super.i3d (1.87mb in 55.47 ms)
data/vehicles/tools/amazone/amazoneZAX1402.i3d (0.88mb in 286.41 ms)
data/vehicles/trailers/krone/kroneEmsland.i3d (1.11mb in 217.93 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (0.00mb in 56.30 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 1.65 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.01mb in 20.95 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 31.68 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 91.57 ms)
C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods/Ford_Versions/Doe_D150.i3d (0.04mb in 140.93 ms)
C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods/Ford_Versions/toplink.i3d (0.00mb in 1.55 ms)
C:/Users/Labo01/Documents/My Games/FarmingSimulator2013/mods/Ford_Versions/CountyTwinWheels.i3d (0.01mb in 44.93 ms)

The only real difference I can see with you is the fact your "documents" folder is on your D drive.
And also, you have the "farming classic pack"
=> maybe try without the "classic pack"

Documents in on D, as C is my SSD and Simply doesnt have room for My mods and everything else. figured it out, and still crashes. This is just getting silly now imo.
 If you want i Can pm you so it doesn't Tie up this thread much more.
Log as always

* log.txt (5.66 KB - downloaded 86 times.)
« Last Edit: June 18, 2014, 12:18:03 pm by tempis » Logged
rh
FS-UK Mod Tester
NI Modding
Joined April 2009


« Reply #13 on: June 18, 2014, 12:19:36 pm »

Documents in on D, as C is my SSD and Simply doesnt have room for My mods and everything else. figured it out, and still crashes. This is just getting silly now imo.
 If you want i Can pm you so it doesn't Tie up this thread much more.
Log as always

Delete your farming sim program file folder in the hard drive and the farming sim folder in your documents folder. This must be a problem in your game.
Logged


NI Modding - alwyn, henly20, knut, peterj, rh, sam123
Follow us on twitter: www.twitter.com/@ni_modding
Visit our website http://nimodding.wordpress.com
tempis
Regular
Joined July 2013


« Reply #14 on: June 18, 2014, 12:28:50 pm »

Delete your farming sim program file folder in the hard drive and the farming sim folder in your documents folder. This must be a problem in your game.

That might be the case if i didn't already do a complete fresh install of the game last night after you said it was my issue the first time.
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